Joshua Newman.

in 3D.

Tag Archives: compositing

sofia masterplan on e-architect and milimet.

An article on milimet.com discusses Foster + Partners entry into the design for a masterplan in Sofia, Bulgaria. Our work is featured heavily and also displayed integrally as part of a wider presentation. An article also appears on e-architect.co.uk containg the same visuals and animation.

aka-aki iphone networking game.

I’ve been working with UK street artist Ronzo to animate his character designs for German company aka-aki mobile location networking game.

Sofia masterplan.

[vimeo 7516759 Video of a proposed development for Sofia Bulgaria] Here is the short aerial camera video that we (the meshroom) completed for the Foster and Partners Sofia masterplan competition this year. The job was completed in 3DStudio Max and VRay and initially rendered as still images at 8K pixels wide. We rendered them this [...]

foster yacht.

[vimeo 7199456 Animated movie of the Foster yacht] I’m posting this video which was completed quite a while ago now, back during the development of the Foster Yatch.This was completed so that Yacht Plus could use it in their show at the Monaco boat show in Monte Carlo, France. All the work was created in [...]

RGB masks using MR labeled shader.

This is a quick introduction to show how you can use the MR labeled render element in max 2010 to created masks for compositing with a mask on each channel (RGB) per image. I use this in conjunction with Slide Shaders which you can read about here to output the masks as layers within an [...]

zagreb airport.

[vimeo 5114414 The making of Zagreb airport, stage by stage] This is a short video showing the changes that take place during the post production of a rendering before it is finished. The renders that we create are of a very high standard, but we will usually enhance them using photoshop to get that extra [...]

slide shaders.

I’ve been talking with Robin Deitch from Slide London and experimenting with their mental ray shader called Slide Shaders. Essentially, this great shader will export a multi-layered EXR file from max when you render with mental ray.