Joshua Newman.

in 3D.

Tag Archives: tutorial

RGB masks using MR labeled shader.

This is a quick introduction to show how you can use the MR labeled render element in max 2010 to created masks for compositing with a mask on each channel (RGB) per image. I use this in conjunction with Slide Shaders which you can read about here to output the masks as layers within an [...]

slide shaders.

I’ve been talking with Robin Deitch from Slide London and experimenting with their mental ray shader called Slide Shaders. Essentially, this great shader will export a multi-layered EXR file from max when you render with mental ray.

maxscript open bitmaps in photoshop.

This is an oldie but a goody. Put simply, it is a script that will open 3ds Max material maps in photoshop. I use it in my quad menu. If photoshop isn’t open, then it will open it for you. I’ve recently updated it to work with class instances, a much more efficient and almost [...]

mental mill glass shader.

How do you make a glass shader in mental mill? I’ve been searching around for some basics in getting things running and there isn’t that much available. Here I’ve put some notes together on creating a simple glass shader in mental mill. Download simple the mental mill shader here

making mental mill shaders work in 3ds Max.

Currently there are some known issues when using mental mill shaders in 3ds Max. mental mill shaders will render in the 3ds Max material editor and viewport if you follow these rules. While I was at EUE last week I had the pleasure of talking with Ruediger Raab and Neil Hazard who are partly to [...]